Support
Answers to the usual setup questions. If yours isn't here, send an email.
Frequently asked
The props show up pink. What's wrong?
Pink means the materials can't find their shader. The packs use URP Lit, so the project needs the Universal Render Pipeline: install URP, then assign a URP asset in Project Settings > Graphics and in every Quality level.
Which Unity version and render pipeline do I need?
Unity 6000.3 (Unity 6.3 LTS) or newer, with the Universal Render Pipeline. Each pack page lists its exact requirements.
How do I change a prop's colour?
Use the ready-made prefabs in Prefabs/<Colour>, or swap the material on a placed prop. All props in a pack share one material per colour, so they batch well.
How do I open the crate lids?
Openable prefabs have the SFCOpenable component: call Open(), Close() or Toggle(), and read IsOpen. If you prefer animation, use the included Open and Close clips and the controller's bool parameter Open. Use one of the two per prop, not both.
Do the props have colliders?
Yes. Crates that open have a floor and four walls, so objects can sit inside them, and their lids carry their own box. Solid props have one box collider. No Rigidbody is added, so add one if a prop should be pushed around.
Can I use the packs in a commercial game?
Yes. Packs are sold on the Unity Asset Store under its standard End User License Agreement, which allows use in your own commercial projects. Reselling or redistributing the source files on their own is not allowed.
How do refunds work?
Purchases, invoices and refunds go through the Unity Asset Store under its terms. If something in a pack doesn't work for you, email first: most problems can be fixed quickly.
Do you use AI to make the assets?
Yes. We describe each prop in words to an AI assistant (Claude). It writes the Blender Python scripts that model and texture the props, and the Unity editor scripts that set up the prefabs, materials and demo scene.
Reference images are sometimes generated with an AI image generator (Duck.ai). They are only used, together with an AI reviewer, to judge the models and are never included in a pack.
We decide what gets made, review the results and ask for changes. Package checks and test imports are also run with AI tools and Unity's Asset Store Validator. Each pack page and readme has its AI statement.